An original Brightwork demonstration
SOFT MATTER
One material composition, from a controlled studio to a basalt landscape and a study in mist and light.
The film could not load. Open the desktop MP4 directly.
H01 / 22 seconds · 24 fps · Soundtrack added · Edited from full local outputs
01 / The stills
Four shots.
One visual direction.
Hero, environment, atmosphere and material detail. Every image starts from the campaign reference.




02 / The motion
Watch every frame.
Two motion studies, each generated in landscape and portrait. Full uncut outputs, paired with the exact uploaded still.
03 / The edits
Follow the change.
Actual inputs and actual outputs. Use the divider or the labelled buttons to compare.
Change the scene. Keep the direction.


Genuine P01 → P02 reference-based environment edit. The original, instruction and output are retained. No painted mask was used. Open the original · Open the result
Make room for another format.


Genuine expansion from 576 × 720 to 1280 × 720. Before shows the original on its padded canvas; the complete original region remains pixel-identical in the result. The unpadded original existed before expansion. Open the original · Open the result
04 / The campaign
Composed for
each format.
Separate landscape, portrait and vertical exports. Native dimensions are retained; these are not upscaled to fill a delivery brief.
05 / The detail
A genuine upscale.
RealPLKSR takes the material study from 1344 × 768 to 5376 × 3072. Open the originals to inspect the detail at native resolution.


Both previews are scaled to fit this page. The larger file is an upscale, not native high-resolution generation.
06 / Made locally
The files behind the work.
Stills: FLUX.2 on an RTX 4080 workstation. Motion: MiniMax H3 on an RTX 3090 workstation. Editing and encoding: FFmpeg.
Prompts, seeds, workflow JSON, model filenames, exact inputs, generation timings and finishing records are retained. Reference-based generation can change fine details; these fictional studies are not a product-fidelity guarantee or client work.



