BRIGHTWORK FICTIONAL DEMONSTRATION

An original Brightwork demonstration

SOFT MATTER

One material composition, from a controlled studio to a basalt landscape and a study in mist and light.

H01 / 22 seconds · 24 fps · Soundtrack added · Edited from full local outputs

01 / The stills

Four shots.
One visual direction.

Hero, environment, atmosphere and material detail. Every image starts from the campaign reference.

02 / The motion

Watch every frame.

Two motion studies, each generated in landscape and portrait. Full uncut outputs, paired with the exact uploaded still.

V01-A / Hero push · 5.17 seconds · 960 × 544 · 24 fps · Uncut video, soundtrack added.

Exact uploaded input for hero push
Exact workflow input. Open to inspect.

03 / The edits

Follow the change.

Actual inputs and actual outputs. Use the divider or the labelled buttons to compare.

Change the scene. Keep the direction.

Actual source for Change the scene. Keep the direction.Actual result for Change the scene. Keep the direction.

Genuine P01 → P02 reference-based environment edit. The original, instruction and output are retained. No painted mask was used. Open the original · Open the result

Make room for another format.

Actual source for Make room for another format.Actual result for Make room for another format.

Genuine expansion from 576 × 720 to 1280 × 720. Before shows the original on its padded canvas; the complete original region remains pixel-identical in the result. The unpadded original existed before expansion. Open the original · Open the result

04 / The campaign

Composed for
each format.

Separate landscape, portrait and vertical exports. Native dimensions are retained; these are not upscaled to fill a delivery brief.

16:9 campaign composition
16:9 / 1280 × 720
4:5 campaign composition
4:5 / 576 × 720
9:16 campaign composition
9:16 / 720 × 1280

05 / The detail

A genuine upscale.

RealPLKSR takes the material study from 1344 × 768 to 5376 × 3072. Open the originals to inspect the detail at native resolution.

Native source before upscaling
Source / 1344 × 768 · Full PNG ↗
Preview of the genuinely upscaled result
Upscaled / 5376 × 3072 · Full PNG ↗

Both previews are scaled to fit this page. The larger file is an upscale, not native high-resolution generation.

06 / Made locally

The files behind the work.

Stills: FLUX.2 on an RTX 4080 workstation. Motion: MiniMax H3 on an RTX 3090 workstation. Editing and encoding: FFmpeg.

Prompts, seeds, workflow JSON, model filenames, exact inputs, generation timings and finishing records are retained. Reference-based generation can change fine details; these fictional studies are not a product-fidelity guarantee or client work.